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The same animation as before, but in larger resolution, spheres replaced
with blob components, and collision detection added.
The collision detection is just a simple bouncing function. The particles
just keep bouncing with the same percentage loss of energy at each bounce.
The good thing is that it should work with not just planes, but any object,
though I haven't tested it yet.
Rune
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Attachments:
Download 'hose2.mpg' (111 KB)
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